Survival of the Animents is an Arcade style Spell Slinging Survival game. It was created in Unity with C# in a team of 4 Programmers and 4 Artists. In this project, I created the Character Selection, Character Customization, Player bbuffs and debuffs, Enemy debuffs and Scene Transitions. I was also responsible for importing any art and animation into the project for gameplay use.
This project was for my Studio Project 4, in my 2nd year. It was my first big game project working with a team of artists. Before this, I had only worked alone with one artist. Learning how to work together with artists in a big team was challenging. I had to manage the programming side while communicating with the Artists as well to ensure that there was no misunderstanding. At the end of it, we managed to finish our desired game product.